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Description
A concept character sculpt that I am working on while watching Mike Jensens's 'ZBrush Hard Surface Techniques' tutorial DvD from Eat3D. Its in the early concept stages still, but the more I work on it, the more efficient I get at work flow and technique. We'll see how it turns out.
Image size
1680x1050px 246.66 KB
© 2011 - 2024 FeirceRaven
Comments4
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how did u get such good hard surface detailing? and how many polygons/points/or whatever type of detailing it uses in zbrush i forget. and would it be possible to animate it or something?